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Quick Demo for setting up a Babylon.js real time video processing in a web page.
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BabylonjsAnimatedGifSample Public
Quick Demo to show the usage of animated Gifs in Babylon.js
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BabylonjsTextureTools Public
Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
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Babylon.js Public
Forked from BabylonJS/Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
2,277 contributions in the last year
Activity overview
Contributed to
BabylonJS/Babylon.js,
BabylonJS/Documentation,
BabylonJS/Spector.js
and 13 other
repositories
Contribution activity
May 2022
Created 57 commits in 3 repositories
Created a pull request in BabylonJS/Babylon.js that received 10 comments
Opened 10 other pull requests in 1 repository
BabylonJS/Babylon.js
1
open
9
merged
- Fix registerInstancedBuffer after Mesh creation
- PBR refractionIntensityTexture in the inspector
- Fix prepass view uniform
- Fix Instances Color Alpha
- Fix nme tangents back compat and instance color
- Fix Obj group material propagation: fix #12542
- Fix Mirror Reflection in right handed system
- Fix Scissor Doc
- Fix NME Morph block with tangents
- Add creation of sRGB Render Targets
Reviewed 45 pull requests in 3 repositories
BabylonJS/Babylon.js
25 pull requests
- Added forcedExtension option to textur creation
- Grid children disappear once linked mesh is outside view
- [Build] test all packages in modules test
- Point Cloud System: Add getters
- WebGPU: Allow running the standard viz tests with WebGPU
- Small fixes for gizmo and navigation
- Added a few methods to Quaternion and Vector3
- Add new prepass to compute the specularity-glossiness map whatever the material type
- Add missing observer trigger - onLoadedObservable notify method for hdrCubeTexture
- fix memory leak
- Make scene param optional for NodeMaterial.ParseFromSnippetAsync
- [Viewer] make sure to watch changes in the assets lib
- WebGPU: fix typescript
- Fix memoryleak
- Change glTF skinned mesh reference to a callback
- Add default formatter as prettier
- Add sRGB handling for ETC texture formats
- Fix ThinEngine.updateDynamicIndexBuffer
- Make setMaterialForRenderPass call resetDrawCache
- Make Mesh.increaseVertices() work without uvs or normals; set default…
- Allow HDR texture types in DepthOfFieldBlurPostProcess
- Add sRGB option to 2D RawTexture
- Add warning to Bounding Box Gizmo
- [XR] if pick exists, make sure to return it
- Fix abstractMesh scaling overloads
- Some pull request reviews not shown.
BabylonJS/Spector.js
1 pull request
BabylonJS/Extensions
1 pull request
Created an issue in BabylonJS/Babylon.js that received 2 comments
NME custom Attributes
It would be great to have the possibility to use custom attributes through the NME editor. It is currently possible by code in the NodeMaterial inp…
2
comments