Quantized-Mesh encoder/decoder and topology builder
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Updated
Mar 25, 2026 - Python
Quantized-Mesh encoder/decoder and topology builder
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
A free and open source addon for Blender. It creates mountain peaks.
A toolset to procedurally create terrain for TaleSpire in Houdini.
A pure Python library for making terrains for CesiumJS.
Fine-tuning stable diffusion to generate planet/moon textures.
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
Generating realistic terrain maps via a combination of procedural noise and style transfer
Package for seamless 3D terrain generation using inpainting models, GANs, DEMs, and RGB satellite imagery.
Prototype of the terrain generator of Simulopolis
An implementation of the diamond-square algorithm in Python.
BeamNG.WorldForge: Auto-generate realistic BeamNG.drive maps from real satellite data. Uses AI (Ollama/Qwen) for terrain, roads, buildings. Free & user-friendly. No complex setup needed. Just select area, click generate, get a ZIP mod.
Python package to generate procedural terrain in glsl fragment shader format.
Generate high-quality 3D-printable terrain models from real-world elevation and building data
A repository to create a 3D model of spherical or flat terraced terrain
Fractal noise based 3D terrain generation in Python
Terrain generation using perlin noise in the console. Run in the console!
This project uses advanced machine learning techniques, including DCGAN and Pix2Pix GANs, to generate high-resolution 3D lunar terrain. It processes data from Chandrayaan 2, upscales DEMs, and creates detailed, scientifically accurate lunar surface models.
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