Here are
260 public repositories
matching this topic...
A refreshingly simple data-driven game engine built in Rust
Updated
May 29, 2022
Rust
Updated
May 19, 2022
Rust
Updated
Apr 28, 2022
Rust
Updated
May 22, 2022
Rust
Unofficial 3D mouse picking plugin for Bevy
Updated
May 22, 2022
Rust
Plugin pack for making 2D games with Bevy
Tilemap with chunks for the Bevy game engine.
A modern visual music notation, colorful and dynamic
Updated
Apr 24, 2022
Rust
Networking plugin for Bevy engine running on naia-socket and turbulence libraries
Updated
Feb 18, 2022
Rust
A Bevy plugin to use Kira for game audio
Updated
May 22, 2022
Rust
Bevy plugin helping with asset loading and organization
Updated
May 29, 2022
Rust
A single screen space shooter developed in Rust with Bevy and Heron
Updated
Apr 19, 2022
Rust
A Swiss Army knife of a camera plugin that allows for easy setup and configuration of a wide variety of types of moveable cameras and player cameras for a scene.
Updated
May 15, 2022
Rust
Helpers and Plugins for Bevy
Updated
Apr 30, 2022
Rust
Tweening animation plugin for the Bevy game engine.
Updated
May 29, 2022
Rust
Hanabi — a GPU particle system plugin for the Bevy game engine.
Updated
May 26, 2022
Rust
A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇.
Updated
Feb 18, 2022
Rust
Clone of the snake game, with Bevy
Updated
Apr 15, 2022
Rust
Updated
May 24, 2022
Rust
Sdf 2d shape renderer for Bevy
Updated
May 20, 2022
Rust
A logic gate simulator written in Rust using the Bevy game engine.
Updated
Mar 29, 2022
Rust
Basic first-person fly camera for the Bevy game engine
Updated
Apr 15, 2022
Rust
A snake-inspired game made in Rust using the Bevy game engine.
Updated
Mar 12, 2022
Rust
Updated
Feb 13, 2022
Rust
Updated
Jan 19, 2022
Rust
Polyline Rendering for Bevy
A cross platform (wasm included) networking library!
Updated
May 10, 2022
Rust
A small rhythm game implemented in Bevy, with an accompanying tutorial.
Updated
Apr 27, 2022
Rust
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When the raycast source isn't a camera, and you mess up where it's pointing, it would be useful to have a debug cursor on that source that points in the direction that it's casting.