Peer-to-peer hypermedia protocol
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Updated
Apr 21, 2022
Bukkit is a Minecraft server modification software and API, and while the original project itself is stale, forks like PaperMC and Spigot are actively maintained, and most plugins and servers use some variant of Bukkit.
I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.
I would like there to be a Entity#hideEntityByDefault w
Created by Nathan "Dinnerbone" Adams
Released December 22, 2010
Under MLP implementation there are several variables that need to be initialized. Such as
loss,lr,lr_decay,lr_decay_steps,optimizer. However, it seems that the variableslr_decayandlr_decay_stepsare indeed being initialized but are not being used at any point in the code.