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vulkan

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Waifu2x-Extension-GUI

Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN, and ACNet.

  • Updated Jun 2, 2022
  • C++
xenia
Triang3l
Triang3l commented Jun 26, 2021

In Xenia, there are two kinds of declarations of kernel notification IDs:

  • System notifications IDs are used simply as hard-written values, without any enum/consts/#defines, with merely comments indicating their original XN_SYS name.
  • XAM apps (such as XmpApp) have notification IDs declared in their classes, as private static const uint32_t kMsg….

For future convenience especially when

wgpu
cwfitzgerald
cwfitzgerald commented Jun 2, 2022

Is your feature request related to a problem? Please describe.

There's currently no way to actually get the full list of supported surface textures.

Describe the solution you'd like

Turn

Surface::get_preferred_format(&self, adapter: &Adapter) -> TextureFormat

into

Surface::get_supported_formats(&self, adapter: &Adapter) -> Vec<TextureFormat>
type: enhancement help wanted good first issue area: api
stride
gbriggs-trmb
gbriggs-trmb commented Nov 4, 2021
  1. Starting with the Stride "Terrain" sample.
  2. Added a vehicle model fbx file.
  3. Used Add Physics asset / convex hull to create collider
  4. Used this collider with a rigid body, works fine.
  5. Tried to use this collider with a character component, and it crashes the program.
  6. Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
  7. This simpler colli
bug good first issue area-Physics
cocos-engine

Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.

  • Updated Jun 3, 2022
  • C++

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