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googleforgames/agones Public
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
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googleforgames/quilkin Public
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …
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Collection of examples for using Google Cloud Game Servers.
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paddle-soccer Public
A simple, two player multiplayer game built to show how you can host dedicated game servers on Kubernetes.
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happy-angry-surprised Public
A very silly, web based, Firebase and Cloud Vision API multiplayer game that works exactly the same as Rock, Paper, Scissor - except with facial emotions.
798 contributions in the last year
Activity overview
Contribution activity
March 2022
Created 17 commits in 2 repositories
Created a pull request in googleforgames/agones that received 10 comments
Update simple-game-server to 0.11 everywhere
What type of PR is this?
Uncomment only one /kind <> line, press enter to put that in a new line, and remove leading whitespace from that line:
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Opened 4 other pull requests in 2 repositories
googleforgames/quilkin
2
merged
googleforgames/agones
2
merged
Reviewed 19 pull requests in 2 repositories
googleforgames/agones
12 pull requests
- Support cert-manager for controller tls
- Fix Rolling Update with Allocated GameServers
- C# Health and WatchGameServer fixes
- Sidecar arm64 bin
- static TCPUDP support for the container ports
- e2e flow for High Density GameServers
- Add e2e test for PlayerConnectWithCapacityZero
- Update the version of the simple game server in the load test samples to the current version
- Add arm64 images and binaries
- Add Allocation Endpoint GCP solution for multi-cluster allocation to Agones examples
- Fix panic when playertracking is false
- Fix allocator service document