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The recently-ended Gamedev.js Jam 2022 encouraged game developers to create web games and share their sources on GitHub. GitHub Star
October 30, 2022 - November 02, 2022 • Raleigh, NC
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Current implementation of Go binding can not specify options.
GPUOptions struct is in internal package. And go generate doesn't work for protobuf directory. So we can't specify GPUOptions for NewSession.
I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.
I would like there to be a Entity#hideEntityByDefault w
Currently if you attempt to fetch a deleted workspace, if it is deleted you need to include ?deleted=true query parameter. We also have a include_deleted query param in the case that it will return regardless if it is deleted or not.
If you fetch workspaces, then the ?deleted query param only shows deleted workspace OR it shows active workspaces. It will never show a mixed set of dele
HF has some logic under the hood that looks at the number of labels in order to decide if whether to use a BCE, CE, or MSE loss.
Splitting up the BERT class based on the loss and making these distinctions as to what loss is used to the user may be more clear. It also aligns with the work of @Landanjs
Note: this may also require creating a separate .loss method in
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Feature request
Place the
access_loganderror_logdirectives inside the main server block instead of http block.Feature description
Disable
access_logat http block:File: /etc/nginx/nginx.conf
Enable per site
access_loganderror_logat main server block:File: /etc/nginx/