uno
Here are 341 public repositories matching this topic...
-
Updated
May 26, 2022 - Python
-
Updated
Jun 14, 2022 - C#
-
Updated
Mar 27, 2022 - C#
-
Updated
Jun 12, 2022 - C++
-
Updated
Jun 13, 2022 - C#
-
Updated
May 28, 2022 - Uno
-
Updated
Oct 26, 2020
-
Updated
Mar 27, 2022 - C#
-
Updated
Jun 15, 2022 - C#
-
Updated
Sep 26, 2021 - TypeScript
Looking through Uno.Net.Sockets it looks like there is no support for udp sockets?
-
Updated
Apr 16, 2022 - C#
-
Updated
Apr 16, 2019 - C
-
Updated
Apr 3, 2022 - C#
The game isn't optimized for mobile screens right now. Use CSS media queries to change the size of the game elements to adjust themselves to mobile screen dimensions.
-
Updated
Feb 22, 2022 - C
Hello!
I use the same UART channel to read data from sensor (via RX pin of controller) and send debug messages (via TX pin). So there is no connection between controller's TX pin and sensor's RX pin.
In my case PMS5003 sensor works fine without sending any command to it.
Your library sends "passive mode" command in 'init' and 'trigRead' methods:
uart->write(cfg, msgLen); // set passive mode
Data logger example
-
Updated
Jul 7, 2021 - C#
Pasting a YouTube Music artist or album link will simply return to "YouTube Music" instead of the actual title.
2021-W32-5 22:46:28 +0300 <+Aminda> https://music.youtube.com/channel/UCA1tzQiUweOGdzynVXRCTzQ
2021-W32-5 22:46:30 +0300 <~katyusha> ^ YouTube Music
2021-W32-5 22:46:33 +0300 <+Aminda> https://music.youtube.com/playlist?list=OLAK5uy_k_IIpFnaYoUxL7oE6RnloghQD9eF
-
Updated
Jun 16, 2022 - C#
-
Updated
Jun 10, 2022 - C#
-
Updated
Mar 26, 2022 - C#
Improve this page
Add a description, image, and links to the uno topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the uno topic, visit your repo's landing page and select "manage topics."
On which page?
https://platform.uno/docs/articles/guides/uno-material-walkthrough.html
What's wrong?
Step 2 within the "Section 2: Using Uno.Material library" section makes reference to Chip/ChipGroup/Card/Divider which have now all been moved to the Uno.Toolkit.UI.Material package.
These changes will also need to be reflected in the referenced UnoMaterialSample, an issue tracking