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508 contributions in the last year
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Contribution activity
October 2022
Created 8 commits in 2 repositories
Created 1 repository
Opened 1 pull request in 1 repository
MikeSchulze/gdUnit3
1
merged
Created an issue in godotengine/godot that received 7 comments
GDScript 2.0: ProjectSettings _property_can_revert and _property_get_revert
Godot version
v4.0.beta3.official [01ae26d]
System information
Windows 10
Issue description
I want to use _property_can_revert and _property_get_re…
7
comments
Opened 28 other issues in 3 repositories
godotengine/godot
12
open
2
closed
-
GDScript 2.0:
Array.appendresults in an invalid await runtime error - GDScript 2.0: Extending an inner class results in invalid constructor resolution at runtime
-
freeing
PhysicsServer3DExtensioncrashs without any info - GDScript 2.0: Typed assigning an inner class leads to a runtime error
-
GDScript 2.0:
get_method_list()andclass_get_method_list()return an incorrect function description - GdScript 2.0: String as int casting is broken
- Improve error message when attempting to override built-in non-virtual method
- GDScript 2.0: Debugging inner classes is broken
- GdScript 2.0: Using infer typed for typed Array is not working or supported
- GdScript 2.0: Loading and expanding a script significantly slower than in Godot3
-
GDScript 2.0:
matchdoes not allow variable patterns anymore - const dictionary results in a invalid Parse Error
- Can't use a inital dictionary like in Godot3
-
Godot 4: missing
ProjectSettings:property_get_revert
MikeSchulze/gdUnit4
11
open
2
closed
- Refactor NetworkSceneTest.gd to new MultiplayerAPIExtension
- Mock & Spy on inner class is broken
- GdUnitSettings are broken to reset default value
-
Using
auto_free()on inner class results in runtime error - Remove hotfixes for invalid method descriptors
- Using typed assign breaks mocking implementation
- Handle save all changed files: ScriptEditor:_menu_option is removed in Godot4
- The execution time of FuzzerToolTest is significantly increased
- GdScript 2.0: FuzzerTool creates unused parameter warnings
-
Add
assert_failto simplify assertion tests -
GDScript 2.0: GdScriptParser use
matchinstead ofif/else -
Check replacement for
GDScriptFunctionState -
Use Godot4
TimeinLocalTime



