Game Development
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
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See KhronosGroup/glTF#1691 for implementation spec.
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
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Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
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What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
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OSX CI builds
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
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Some modules to start with:
- surface
- display
- draw
- color
- font
- rect
- event
- mask
- transform
How?
- Guide to how to contribute to an open source project on GitHub.
- See how other functions are using keyword arguments. See the [src_c/draw.c](https://github.com/pygame/pygame/
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What happened:
The latest 4.x version of Google Terraform provider complained that:
root@88344af5f9ef:/workspace/agones# terra-
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- Wikipedia
- Wikipedia
Godot version
4.0 alpha 9
System information
Windows 10
Issue description
Trying to change scene using change_scene() whilst having a LineEdit node present within the scene being loaded and having a forced displayed caret causes an error:
Timer was not added to the SceneTree. Either add it or set autostart to true.
Steps to reproduce
Create a scene
add a LineEdit node