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snes

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binary1230
binary1230 commented May 8, 2021

This is a continuation of #50 (more info there), if the Cartridge Rom header field in the SNES ROM header contains characters that are not one-byte per-character (like some Japanese glyphs are), then we might not always be doing the right thing when encoding/decoding.

We should write a unit test that shows a situation where:

var encoding = Encoding.GetEncoding(932); // 932 is "ShiftJIS"
enhancement help wanted good first issue

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