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wgpu
kpreid
kpreid commented Jul 4, 2022

There are a number of items in wgpu whose documentation contain examples using GLSL syntax or other references to GLSL elements. Since WGSL is now the standard shading language for WebGPU, it would be beneficial to readers if these examples were presented first in WGSL. (Keeping the GLSL would still be helpful for new users arriving from WebGL.)

Relevant occurrences of the text "GLSL" in docu

type: enhancement help wanted good first issue area: documentation
cocos-engine

Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.

  • Updated Jul 6, 2022
  • C++

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