multiplayer
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Operating System
Windows 10, 64 bit
OpenRCT2 build
OpenRCT2, v0.4.0-174-gc8df66f (c8df66f on develop) provided by GitHub
Describe the issue
The implementation of String::Format_VA (mostly called from the String::Format overload without the buffer argument) allocates space for the string, and it's up to the user to free this (Memory::Free). This is however rarely do
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
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Jul 6, 2022 - C++
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Jul 5, 2022 - Go
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Apr 29, 2022 - C
Is your feature request related to a problem? Please describe.
We've had Graceful Termination for GameServer SDK in Alpha since 1.18.0, and it would be great to move it forward into Beta, however - we don't have any e2e tests for it, so it's hard for us to judge its stability.
Describe the solution you'd like
We should write so
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Jun 28, 2022 - TypeScript
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May 4, 2022 - C++
If there are repeated matches, how does the evaluator expand horizontally?thanks
Describe the bug
The game freezes when receiving a message that does not fit in one line.
To Reproduce
Your System:
- OS: Windows 10
- Game version:
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Updated
Jun 18, 2022 - C++
Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:

Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look