Pull requests: bevyengine/bevy
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Replace Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
many_for_each_mut with iter_many_mut.
A-ECS
#5402
opened Jul 20, 2022 by
devil-ira
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add Player input via keyboard, mouse, gamepad, and more
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Axis::devices to get all the input devices
A-Input
#5400
opened Jul 20, 2022 by
1e1001
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PBR debug visualisations
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5398
opened Jul 20, 2022 by
superdump
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Warn if Bevy apps and plugins
C-Usability
A simple quality-of-life change that makes Bevy easier to use
App::run() or App::update() are not called
A-App
#5395
opened Jul 20, 2022 by
x-52
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Auto-label systems containing Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
EventReader and EventWriter
A-ECS
Add ui navigation system (RFC 41)
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
S-Controversial
This requires a heightened standard of review before it can be merged
Optimize label comparisons by storing a key
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot more forward until something else changes
Add Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
set_if_neq method to DetectChanges trait
A-ECS
#5373
opened Jul 19, 2022 by
alice-i-cecile
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Add support for custom glTF vertex attributes.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#5370
opened Jul 18, 2022 by
komadori
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Update raw-window-handle requirement from 0.4.2 to 0.5.0
C-Dependencies
A change to the crates that Bevy depends on
#5363
opened Jul 18, 2022 by
dependabot
bot
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Disable UI node Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Interaction when ComputedVisibility is false
A-UI
Granular event privacy
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
S-Controversial
This requires a heightened standard of review before it can be merged
Pre-emptive winit update
A-Windowing
Platform-agnostic interface layer to run your app in
C-Dependencies
A change to the crates that Bevy depends on
Optional BEVY_ASSET_ROOT to find assets directory
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5346
opened Jul 16, 2022 by
Vrixyz
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add log_to_file feature
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Dependencies
A change to the crates that Bevy depends on
C-Usability
A simple quality-of-life change that makes Bevy easier to use
add a debug label to storage buffers
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5341
opened Jul 16, 2022 by
brandon-reinhart
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Add associated constant Translations, rotations and scales
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
IDENTITY to Transform and friends.
A-Transform
#5340
opened Jul 16, 2022 by
devil-ira
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Support array / cubemap / cubemap array textures in KTX2
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Enhancement
A new feature
Add some documentation to standard material fields
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
#5323
opened Jul 15, 2022 by
nicopap
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Rename Handle::as_weak() to cast_weak()
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5321
opened Jul 14, 2022 by
manokara
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add shortcut methods for ui/Interaction enum
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
#5318
opened Jul 14, 2022 by
tguichaoua
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use Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Material for wireframes
A-Rendering
#5314
opened Jul 14, 2022 by
IceSentry
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use Drawing game state to the screen
C-Enhancement
A new feature
Material for wireframes and configurable colors
A-Rendering
#5303
opened Jul 13, 2022 by
IceSentry
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