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godot-engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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More card backs
Currently the game comes with one card back. I'd like to have more options. In fact I'd like this to be one of the easiest things to contribute, without necessarily needing heavy coding experience.
All that is needed to contribute a new card back is to create a new scene which is a panel and modify its contents to your hearts content. The scene will be instanced on its own as the card back so i
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

for example the nucleus model should not be able to be selected as the model for multiple cell corpse chunks