-
Updated
Jul 9, 2022 - JavaScript
webgpu
Here are 190 public repositories matching this topic...
-
Updated
Jul 8, 2022 - JavaScript
There are a number of items in wgpu whose documentation contain examples using GLSL syntax or other references to GLSL elements. Since WGSL is now the standard shading language for WebGPU, it would be beneficial to readers if these examples were presented first in WGSL. (Keeping the GLSL would still be helpful for new users arriving from WebGL.)
Relevant occurrences of the text "GLSL" in docu
-
Updated
Jun 2, 2022 - TypeScript
-
Updated
Jul 9, 2022 - Zig
-
Updated
Jul 8, 2022 - C++
-
Updated
Jul 8, 2022 - TypeScript
-
Updated
Jul 7, 2022
-
Updated
Jun 15, 2022 - JavaScript
-
Updated
Jul 1, 2022 - JavaScript
-
Updated
Jun 5, 2022 - TypeScript
-
Updated
Jun 8, 2022
-
Updated
Jun 10, 2022 - TypeScript
-
Updated
Apr 25, 2022 - C++
Right now the compute rasterizer only supports a simple list of triangles. It would be a good exercise to add support for an index buffer to support more complex models without using too much memory. You'll need to:
- Create another buffer, similar to the vertex buffer, that holds indices into the vertex buffer, and send that to the compute shader
- Change how many times the compute dispatches
-
Updated
Mar 13, 2022 - TypeScript
-
Updated
Sep 15, 2020 - JavaScript
-
Updated
Jul 8, 2022 - TypeScript
Improve this page
Add a description, image, and links to the webgpu topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the webgpu topic, visit your repo's landing page and select "manage topics."
See KhronosGroup/glTF#1691 for implementation spec.