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nintendo

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nanaian
nanaian commented Dec 6, 2021

This is the first pass of map/battle data work. Future passes will involve disassembling scripts and other structs, moving any assets into actual files (and not including them in raw form in the repo!), documenting, etc.

This can probably be achieved with a simple script that takes in a .data.s or .rodata.s file and spits out an equivalent .c file, with each piece of data being an s32 arr

help wanted good first issue

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