nintendo
Here are 732 public repositories matching this topic...
-
Updated
Jul 8, 2022
-
Updated
Jun 23, 2022 - C
-
Updated
May 12, 2020 - Python
-
Updated
May 1, 2022 - Python
-
Updated
Mar 13, 2022 - C++
Re-Design TV Banner
Honestly, the TV banner I designed doesn't look pretty. If someone with better image editing skills wants to take the lead on this one I'll be immensely grateful.
-
Updated
Mar 26, 2022 - C++
-
Updated
Jun 27, 2022 - Kotlin
-
Updated
Mar 12, 2022
-
Updated
Jun 19, 2022
-
Updated
Jun 14, 2022 - C++
-
Updated
May 16, 2022 - C++
-
Updated
Jun 22, 2022
-
Updated
Aug 30, 2018 - Java
-
Updated
Jul 3, 2022 - C++
-
Updated
Jul 13, 2022 - C
-
Updated
Sep 27, 2021 - Objective-C
-
Updated
Apr 9, 2022
-
Updated
Jul 15, 2022 - CSS
-
Updated
May 23, 2021 - HTML
This is the first pass of map/battle data work. Future passes will involve disassembling scripts and other structs, moving any assets into actual files (and not including them in raw form in the repo!), documenting, etc.
This can probably be achieved with a simple script that takes in a .data.s or .rodata.s file and spits out an equivalent .c file, with each piece of data being an s32 arr
Improve this page
Add a description, image, and links to the nintendo topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the nintendo topic, visit your repo's landing page and select "manage topics."
https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.