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DapperDino
DapperDino commented Apr 25, 2021

Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time

type:feature good first issue stat:awaiting triage
GodotModulesCSharp
valkyrienyanko
valkyrienyanko commented Jun 1, 2022

Checking if (!_movingToPlayer || _jumpingOutOfChest) and if (!_jumpingOutOfChest) every frame of _PhysicsProcess seems unnecessary. There is most likely a more optimized approach to this.

https://github.com/GodotModules/GodotModulesCSharp/blob/52b34211535f49e611032aecfc38a19ae96d8eb6/Scripts/Game/Coin.cs#L17-L63

help wanted good first issue question
UnityDOTS-Thesis
mikyll
mikyll commented Apr 6, 2021

A scoreboard showing the current score of all playing clients, activable with "TAB" command. There is already a score system which increments the player score when picking up a collectible, and a system that handles the scoreboard showing with TAB command.
Maybe this last one could be changed by updating the score on the server and handle the showing of the scoreboard on the client (without sendi

enhancement good first issue
valkyrienyanko
valkyrienyanko commented Dec 28, 2021

Things that need to be done

  • Move BlockedStrings to its own txt, read this txt on server load and load it into a variable in the server
  • Add more curse words to the BlockedStrings
  • Add option to PrEvEnT mEsSaGeS lIkE tHIS
  • Add option to PREVENT MESSAGES IN ALL CAPS
  • Add option to disable blocking curse words
  • All curse words should be replaced with different variations of meow (e.g
Enhancement Good First Issue Help Wanted Server

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