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netcode
Here are 33 public repositories matching this topic...
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Optimizing Coin.cs
Checking if (!_movingToPlayer || _jumpingOutOfChest) and if (!_jumpingOutOfChest) every frame of _PhysicsProcess seems unnecessary. There is most likely a more optimized approach to this.
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Player Scoreboard
A scoreboard showing the current score of all playing clients, activable with "TAB" command. There is already a score system which increments the player score when picking up a collectible, and a system that handles the scoreboard showing with TAB command.
Maybe this last one could be changed by updating the score on the server and handle the showing of the scoreboard on the client (without sendi
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Chat Filter
Things that need to be done
- Move
BlockedStringsto its own txt, read this txt on server load and load it into a variable in the server - Add more curse words to the
BlockedStrings - Add option to PrEvEnT mEsSaGeS lIkE tHIS
- Add option to PREVENT MESSAGES IN ALL CAPS
- Add option to disable blocking curse words
- All curse words should be replaced with different variations of meow (e.g
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Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time