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openage
heinezen
heinezen commented Jan 22, 2021

Required skills: Cython

Difficulty: Medium

Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look

improvement python assets good first issue
bjorn
bjorn commented Jun 18, 2021

The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.

I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c

usability good first issue
olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
good first issue pkg: cli type: enhancement status: claimed
NetSysFire
NetSysFire commented Jul 20, 2022

Describe the bug

Found in #59431.

Steps to reproduce

  1. Wield nothing, just have empty hands.
  2. Press the keybind for "Use wielded item".
  3. "You can't do anything interesting with your none."

Expected behavior

A more sensible message when you have nothing in your hands. E.g "You are not wielding anything you could use."

Screenshots

No response

Versions and configu

Good First Issue [C++] Mechanics: Character / Player
abstreet
devilutionX
AJenbo
AJenbo commented Mar 20, 2022

Only the host is able to pick up the gray suit (and probably the brown one as well). Other players are able to see it, but the item will vanish if they attempt to pick it up.

Is probably caused by SpawnQuestItem() not syncing the item with the client, this also affects the Torn Notes and most single player quests. The solution should be similar to what was done in https://github.com/diasurgical

good first issue

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