gltf
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In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29
If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.
A possible solution would
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The following glTF primitive modes are not implemented:
-TRIANGLE_STRIP
-TRIANGLE_FAN
Unity does not support those out of the box, so glTFast needs to generate indices (similar to how it creates them for missing indices on TRIANGLES mode primitives).
Unfortunately I've never encountered such a glT
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Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
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A Material instance currently gives no indication of whether its textures are loaded or not. This makes unit testing difficult.
For example, the following test will fail since the image is not loaded before the scene renders: