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multiplayer

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openage
heinezen
heinezen commented Jan 22, 2021

Required skills: Cython

Difficulty: Medium

Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look

improvement python assets good first issue
duncanspumpkin
duncanspumpkin commented Mar 24, 2022

window_editor_object_selection_select_object currently returns its success through a bool and also the global gGameCommandErrorText. It should be refactored to return a GameAction::Result to remove the use of the global.

refactor good first issue
boardgame.io
mbrinkl
mbrinkl commented Feb 17, 2022

It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...

B: {
  move: (G, ctx, ...args) => {},
  redact: true/false or (G, ctx) => {},
},

For my particular use case, I have moves in my game that should normally show

agones
markmandel
markmandel commented Jul 7, 2022

Noticing this in the logs:

https://github.com/googleforgames/agones/blob/50b4cd5958b0193c52956e71ea6ad27aa0edea10/pkg/gameservers/controller.go#L833

Having the Pod take time to get up and running can be pretty common, and this is not really an error since we'll end up backing off and trying again.

Wrapping this returned error in a:
https://github.com/googleforgames/agones/blob/50b4cd5958

help wanted good first issue kind/cleanup area/operations
open-match
warzone2100
vaut
vaut commented Apr 30, 2022

Describe the bug
The game freezes when receiving a message that does not fit in one line.

To Reproduce

  1. enter the lobby room
  2. receiving message more than one line
    Screenshot from 2022-04-30 15-09-20
  3. watch the freeze

Your System:

  • OS: Windows 10
  • Game version:
Bug good first issue
DapperDino
DapperDino commented Apr 25, 2021

Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time

type:feature good first issue stat:awaiting triage
evennia
Vikka
Vikka commented Oct 8, 2020

My problem

When I select a textfield tab, I have to click a second time in the textbox.

Two tabs:
1
Select tab 2:
2
Another click for the textbox:
![3](https://user-images.github

feature-request branch-master good first issue web
Pirulax
Pirulax commented Feb 18, 2022

Describe the bug
setSoundEffectParameters doesn't work in onClientSoundEvent, because the underlaying BASS handle isn't created at that point, only a frame later.

https://discord.com/channels/801330706252038164/801411628600000522/944225468167634975
I looked into it, and found out that the handle isn't even created at the point the event is called:
https://github.com/multitheftauto/mt

bug good first issue

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Jun 27, 2022
  • C++
XAMPPRocky
XAMPPRocky commented May 6, 2022

Currently when running Quilkin it will always print out the logs in JSON, this is great for machines, as it makes them much more machine-readable. However this comes at the cost of not being very human-readable, especially compared to the default pretty output that tracing gives us.

We should add a small check at startup that detects whether we are in a interactive terminal or not, if we are th

kind/feature good first issue help wanted area/user-experience

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