Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
Here are 4,816 public repositories matching this topic...
-
Updated
Jul 25, 2022
See KhronosGroup/glTF#1691 for implementation spec.
-
Updated
Jul 31, 2022 - Rust
-
Updated
Jun 19, 2022 - C++
-
Updated
Jul 25, 2022 - JavaScript
-
Updated
Jul 27, 2022 - JavaScript
-
Updated
Jul 31, 2022 - C#
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
-
Updated
Jul 26, 2022 - Rust
-
Updated
Jul 31, 2022 - C
-
Updated
Jul 13, 2022
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).
Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials
-
Updated
Dec 6, 2021 - Rust
-
Updated
Jul 31, 2022 - JavaScript
-
Updated
Jul 31, 2022 - C++
-
Updated
Jul 29, 2022 - C++
-
Updated
Jul 31, 2022 - Go
-
Updated
Jul 31, 2022 - Dart
-
Updated
Apr 24, 2022 - C#
-
Updated
Jul 31, 2022 - C++
-
Updated
Jul 29, 2022 - C++
-
Updated
Jul 27, 2022 - JavaScript
-
Updated
Jul 18, 2022 - C++
-
Updated
Jul 31, 2022 - JavaScript
-
Updated
Jun 27, 2022 - Go
- Starting with the Stride "Terrain" sample.
- Added a vehicle model fbx file.
- Used Add Physics asset / convex hull to create collider
- Used this collider with a rigid body, works fine.
- Tried to use this collider with a character component, and it crashes the program.
- Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
- This simpler colli
- Wikipedia
- Wikipedia
Godot version
4.0.alpha12
System information
Pop!OS 22.04
Issue description
previous godot engine versions 3.x we had a function "xform" :
transform.xform(Plane)
, it was removed in favour of the operator *
but Planes weren't added to the operator *
most types that worked with "xform" before are now using the operator * except Plane it was not added with them.
so AABB, Packed