Game Development
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
Here are 14,922 public repositories matching this topic...
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Jul 28, 2022 - JavaScript
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Jul 25, 2022
See KhronosGroup/glTF#1691 for implementation spec.
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Jan 30, 2022 - C++
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
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Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
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Jul 22, 2022 - C++
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
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Oct 16, 2021
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Jul 27, 2022
OSX CI builds
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
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Apr 24, 2022 - C#
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May 29, 2022
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Hijacking top post for tasks:
- Add environment variable to pygame module docs with the other environment variables
- Add note about current behaviour (defaults to no joystick events for apps without focus) to joystick module introduction somewhere.
- Nice to have: open a new issue about adding
SetSDLHint()&GetSDLHint()(names not final) to new context module.
**Win
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Apr 29, 2022 - C
Noticing this in the logs:
Having the Pod take time to get up and running can be pretty common, and this is not really an error since we'll end up backing off and trying again.
Wrapping this returned error in a:
https://github.com/googleforgames/agones/blob/50b4cd5958
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Apr 22, 2022 - Haskell
- Wikipedia
- Wikipedia
Godot version
3.x 11d40d7
System information
Windows 10 x64
Issue description
This PR can be backported to 3.x: #59571
It couldn't be cherry-picked, because Tween code changed almost completely. This particular part is mostly unchanged though and still relevant for Godot 3.
Steps to reproduce
See this issue #33813
Minimal reproduction project
No response