OpenGL
OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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Jul 23, 2022 - C++
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Update SDL2 TTF copy
Operating System
All
OpenRCT2 build
current develop
Describe the issue
OpenRCT2 comes with a copy of SDL2 TTF: https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/drawing/TTFSDLPort.cpp. Upstream recently received a new release. Our copy should be synced to upstream, taking into account any possible modifications done to our copy.
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Aug 9, 2022 - C
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Description
A clear and concise description of what the bug is.
The Vulkan capabilities viewer says that my hardware/driver supports MSAA samples up to 8 for all targets:
Setting MSAA samples to 1 or 4 works correctly, however increasing the samples to 8 causes the following
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Aug 1, 2022 - Rust
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Aug 7, 2022 - C++
Expected Behavior
Current Behavior
Possible Solution
Steps to Reproduce
- Work computer works fine loading .gml
- Home PC gets angry
- Java is updated
Context
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Aug 4, 2022 - Java
MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
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Aug 9, 2022 - C++
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Jun 11, 2022 - CMake
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
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Aug 8, 2022 - C++
Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia

Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look