- Copenhagen, Denmark
- https://godotengine.org
- @Akien
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OpenDungeons/OpenDungeons Public
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
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dynadungeons Public
Bomberman clone using Godot Engine - Not actively developed since 2015.
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KOBUGE-Games/minilens Public
Cute puzzle platformer starring a cleaning robot on post-apocalyptic Earth
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KOBUGE-Games/godot-logger Public
Logging singleton for Godot Engine projects (GDScript plugin)
8,863 contributions in the last year
Contribution activity
August 2022
Created a pull request in godotengine/godot that received 1 comment
Style: Workaround clang-format 14 bug with Inline oneliner functions
We use 'All' which is the default in the base LLVM style. That's not the style we want but it works around the upstream regression until clang-form…
Opened 11 other pull requests in 3 repositories
godotengine/godot
2
open
7
merged
- Rename properties unnecessarily using slash (/) in their names and cleanup Joint3D angular limit bindings
- Cherry-picks for the 3.5 branch (future 3.5.1) - 1st batch
- Cherry-picks for the 3.x branch (future 3.6) - 1st batch
- Add changelog for Godot 3.5
- certs: Sync with Mozilla bundle as of Jul 19, 2022
- Sync controller mappings DB with SDL2 community repo
- Force disable S3TC support on Android/iOS since we don't handle it
- Tests: Silence some intentional errors
- Style: Disallow oneliner short functions in headers
godotengine/godot-website
1
merged
godotengine/godot-demo-projects
1
merged
Reviewed 183 pull requests in 6 repositories
godotengine/godot
25 pull requests
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Expose the collider's RID in
RayCast2DandRayCast3D -
Clamp Label's
percent_visibleproperly between 0 and 1.0 - Disable editing properties in foreign resources
- Ignore class's property array when generating extension_api.json (not…
- Merge .NET 6 branch with master
- Implement coloring for disabled branches in the shader editor
- Fix issue preventing the Android Editor from displaying the project content
- [3.x] Fix issue preventing the Android Editor from displaying the project content
- Bind uniform buffer locations for lights even when no lights present
- [3.x] Refactor the export checking logic to improve separation of concerns
- Fix jumbled error output when using Windows spawn fix
- Add initial ies lights.
- Fix NavigationRegion3D debug mesh rendering twice in Editor
- Refix document not showing for gdscript properties in inspector since commit 77d3ac7
- Allow using numpad for zoom shortcuts in the 2D/code editors
- Fix default value display of method arguments for GDScript documentation and Tooltips
- Fixed incorrect type display of function arguments in GDScript editor tooltips
- Fixed incorrect type display of void returned function in GDScript editor tooltips
- Add mention of AudioListener2D in AudioStreamPlayer2D class reference
- [3.x] Add clear method to pool arrays
- Expose clear method for packed arrays
- Tweak Label3D defaults for better readability
- Prevent global functions from overriding completion of subscript
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Add
get_depth()toKinematicCollision2D/3D - Fix regression where external resources did not have their paths set
- Some pull request reviews not shown.
godotengine/godot-cpp
3 pull requests
godotengine/godot-website
2 pull requests
godotengine/tps-demo
2 pull requests
godotengine/godot-docs
2 pull requests
godotengine/godot-build-scripts
1 pull request
Created an issue in fcazalet/loggot that received 1 comment
About copyright in license
Hi there,
I noticed your LICENSE states:
Copyright (c) 2019 Tomek
I wonder if this isn't a copy paste mistake? You might well use "Tomek" as pseud…





