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  1. 12 d’oct.

    Diligent Engine v.2.5.1 is out: sparse resources, variable rate shading, Emscripten platform, new tutorials and more. Check it out on GitHub

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  2. 7 de set.

    Diligent Engine now supports Variable Rate Shading - a technique that controls the frequency at which pixels are shaded. Check out a new tutorial that shows the usage of VRS.

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  3. 16 d’ag.

    Check out a new tutorial that demonstrates how to implement async compute and data streaming using multiple command queues

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  4. 21 de juny
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  5. 7 de juny

    Diligent Engine 2.5 is out: resource signatures, inline ray tracing and ray tracing on Metal, async compute, wave operations, hybrid rendering tutorial and more.

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  6. 29 de març

    Integration with GLFW was one of the most frequently asked questions, so we added a simple maze mini-game that shows how to use Diligent Engine with GLFW

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  7. ha retuitat
    8 de gen.
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  8. ha retuitat
    7 de gen.

    Diligent Engine has enabled full support of Vulkan Ray Tracing extensions to provide easy-to-use yet fully exhaustive cross-platform ray tracing API.

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  9. 4 de gen.
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  10. 28 de set. de 2020
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  11. 21 de set. de 2020
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  12. 17 d’ag. de 2020

    Diligent Engine now supports render passes! Check out a new tutorial that implements simple deferred shading using the new API

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  13. 13 de maig de 2020

    Check out new Hello AR sample that demonstrates how to use Diligent Engine in a basic AR application

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  14. 28 d’abr. de 2020
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  15. 20 d’abr. de 2020

    Bilinear texture filtering - artifacts, alternatives, and frequency domain analysis

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  16. 4 de febr. de 2020

    Diligent Engine is now available in C! Check out Tutorial 03 reworked using the new API

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  17. 14 de gen. de 2020

    Release 2.4.d is out: MSAA, Queries, Bindless Resources, automated unit tests, format validation, new tutorials and more

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  18. 11 de nov. de 2019
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  19. 28 d’oct. de 2019

    Diligent Engine now enables bindless resources. Check out the new tutorial on GitHub

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  20. 14 d’oct. de 2019

    Release 2.4.c is out and features Dear Imgui support, GLTF2.0, PBR, Shadows, on iOS, major improvements to back-end, new samples and tutorials and more

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