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Diligent Engine v.2.5.1 is out: sparse resources, variable rate shading, Emscripten platform, new tutorials and more. Check it out on GitHub https://github.com/DiligentGraphics/DiligentEngine …
#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#directx#dxrpic.twitter.com/bDYXqjSBwjGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Diligent Engine now supports Variable Rate Shading - a technique that controls the frequency at which pixels are shaded. Check out a new tutorial that shows the usage of VRS. https://github.com/DiligentGraphics/DiligentEngine …
#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#directx#dxrpic.twitter.com/viCotdw0LdGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Check out a new tutorial that demonstrates how to implement async compute and data streaming using multiple command queues https://github.com/DiligentGraphics/DiligentEngine …
#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbr#directx#dxrpic.twitter.com/9Yr6l84yw4Gràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Diligent Engine now supports tvOS! http://github.com/DiligentGraphics/DiligentEngine …
#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbr#directx#dxrpic.twitter.com/CrgYYsbgbu
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Diligent Engine 2.5 is out: resource signatures, inline ray tracing and ray tracing on Metal, async compute, wave operations, hybrid rendering tutorial and more. https://github.com/DiligentGraphics/DiligentEngine …
#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbr#directx#dxrpic.twitter.com/BcPGjRFtT8Gràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Integration with GLFW was one of the most frequently asked questions, so we added a simple maze mini-game that shows how to use Diligent Engine with GLFW https://github.com/DiligentGraphics/DiligentEngine …
#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbr#directx#glfw#dxrpic.twitter.com/LLqSW7wq3AGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
diligentgraphics ha retuitat
Blog: Approaching ray-tracing in Diligent Engine https://www.gamasutra.com/blogs/EgorYusov/20210106/375829/A_Diligent_Approach_to_Ray_Tracing.php …
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diligentgraphics ha retuitat
Diligent Engine has enabled full support of Vulkan Ray Tracing extensions to provide easy-to-use yet fully exhaustive cross-platform ray tracing API. https://github.com/DiligentGraphics/DiligentEngine …
@diligentengineGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Diligent Engine now supports ray-tracing in
@DirectX12 and@VulkanAPI through a common easy-to-use API! https://github.com/DiligentGraphics/DiligentEngine …#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbr#directx#raytracing#dxrpic.twitter.com/Z3ayA4QeDeGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Read more about mesh shaders in Diligent Engine on
@gamasutra#trending#vulkan#opengl#direct3d12#DirectX12#d3d12#gpu#gamedev https://gamasutra.com/blogs/EgorYusov/20200924/370694/Introduction_to_Mesh_Sading_in_Diligent_Engine.php …Gràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Release 2.4.f is out: mesh shaders, render passes and many other improvements
@DirectX12@VulkanAPI https://github.com/DiligentGraphics/DiligentEngine …#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbr#directxpic.twitter.com/12BXp4gSDrGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Diligent Engine now supports render passes! Check out a new tutorial that implements simple deferred shading using the new API https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial19_RenderPasses …
#github#trending#vulkan#opengl#direct3d12#DirectX12#d3d12#gpu#gamedevpic.twitter.com/aYd5sYoEqGGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Check out new Hello AR sample that demonstrates how to use Diligent Engine in a basic
@Android AR application https://github.com/DiligentGraphics/DiligentEngine#samples …#vulkan#opengl#gpu#gamedev#Android#AndroidDev#androiddevelopment#arcorepic.twitter.com/8FoK3oNeE7
Gràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Release v2.4.e is out:
@VulkanAPI on@Android, C API and other improvements https://github.com/DiligentGraphics/DiligentEngine …#gltf#github#trending#vulkan#opengl#direct3d12#DirectX12#d3d12#gpu#gamedev#AndroidDevpic.twitter.com/7aubH4EP4x
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Bilinear texture filtering - artifacts, alternatives, and frequency domain analysishttps://bartwronski.com/2020/04/14/bilinear-texture-filtering-artifacts-alternatives-and-frequency-domain-analysis/ …
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Diligent Engine is now available in C! Check out Tutorial 03 reworked using the new API https://github.com/DiligentGraphics/DiligentEngine …
#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbrpic.twitter.com/VWvkwP4E3KGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Release 2.4.d is out: MSAA, Queries, Bindless Resources, automated unit tests, format validation, new tutorials and more https://github.com/DiligentGraphics/DiligentEngine …
#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbrpic.twitter.com/kuKx6IUwGdGràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Besides dear imgui, Diligent Engine now also supports integration with Nuklear! https://github.com/DiligentGraphics/DiligentEngine#samples …
#github#trending#vulkan#opengl#direct3d12#DirectX12#d3d12#gpu#gamedev#imguipic.twitter.com/AcbU7dSLXi
Gràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Diligent Engine now enables bindless resources. Check out the new tutorial on GitHub https://github.com/DiligentGraphics/DiligentEngine …
#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedevpic.twitter.com/FJs3A0Fa12Gràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés -
Release 2.4.c is out and features Dear Imgui support, GLTF2.0, PBR, Shadows,
@VulkanAPI on iOS, major improvements to@opengl back-end, new samples and tutorials and more https://github.com/DiligentGraphics/DiligentEngine …#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbrpic.twitter.com/j6WEnrM9UO
Gràcies. El Twitter ho farà servir per millorar-te la cronologia. DesfésDesfés
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