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Issues list

Mouse wheel scrolling values are not normalized, and vary largely depending on MouseScrollUnit C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#5823 opened Aug 28, 2022 by blaind
Make change detection clamping docs more accessible A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation
#5822 opened Aug 28, 2022 by Nilirad
Clarify that Node is calculated and should not be set by the user A-UI Graphical user interfaces, styles, layouts, and widgets C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#5820 opened Aug 28, 2022 by Weibye
Lack of documentation for OrthographicProjection A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
#5818 opened Aug 28, 2022 by CalinZBaenen
#[derive(Bundle)] is not hygienic A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#5817 opened Aug 27, 2022 by derivator
The add_system_to_stage panic message on StartupStage could be clearer A-App Bevy apps and plugins C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#5811 opened Aug 27, 2022 by nicopap
Wrong background color with the same ClearColor on some machines A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#5809 opened Aug 27, 2022 by benfrankel
Label named gltf subassets by their name A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#5807 opened Aug 27, 2022 by SpecificProtagonist
Support multiple simultaneous asset directories A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#5804 opened Aug 26, 2022 by CobaltCause
Compiled WASM example is not working on iPadOS 15.6.1 C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#5795 opened Aug 25, 2022 by bofh
Missing Reflect impl for VecDeque A-Reflection Runtime information about types C-Enhancement A new feature
#5791 opened Aug 25, 2022 by ItsDoot
Unable to Load Quat Type for Scene Example C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples
#5790 opened Aug 24, 2022 by Carter0
Moveable DirectionalLights A-Rendering Drawing game state to the screen C-Enhancement A new feature
#5789 opened Aug 24, 2022 by hankjordan
Transparent windows in Wayland are opaque A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Linux Specific to the Linux desktop operating system S-Blocked This cannot more forward until something else changes
#5779 opened Aug 24, 2022 by Hoverbear
200-250ms lag on 'mouse down' events on macOS A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times O-MacOS Specific to the MacOS (Apple) desktop operating system
#5778 opened Aug 23, 2022 by chrishulbert
Allow systems in a chain to access the name of the outer ChainSystem A-ECS Entities, components, systems, and events C-Enhancement A new feature
#5777 opened Aug 23, 2022 by JoJoJet
Upgrade cpal to 0.14.0 A-Audio Sounds playback and modification C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot more forward until something else changes
#5774 opened Aug 23, 2022 by TimJentzsch
Support font collections A-Assets Load files from disk to use for things like images, models, and sounds A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#5773 opened Aug 23, 2022 by ZettaScript
Files outside of the assets folder causes crash on edit A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior
#5770 opened Aug 22, 2022 by Shatur
Add support for detecting release of a button A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#5769 opened Aug 22, 2022 by Weibye
Allow empty (blank) scene files A-Scenes Serialized ECS data stored on the disk C-Usability A simple quality-of-life change that makes Bevy easier to use
#5768 opened Aug 22, 2022 by inodentry
No GPU Version Found A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#5767 opened Aug 22, 2022 by aftix
path in bevy_reflect doesn't support traversing into a map A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#5764 opened Aug 22, 2022 by DavidVonDerau
Implement Reflect for the remaining Range types A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#5763 opened Aug 22, 2022 by ItsDoot
Using #[derive(Reflect)] isn't possible on a struct that isn't Sync. A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#5762 opened Aug 22, 2022 by DavidVonDerau
ProTip! Adding no:label will show everything without a label.