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Mouse wheel scrolling values are not normalized, and vary largely depending on An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
MouseScrollUnit
C-Bug
#5823
opened Aug 28, 2022 by
blaind
Make change detection clamping docs more accessible
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
#5822
opened Aug 28, 2022 by
Nilirad
Clarify that Graphical user interfaces, styles, layouts, and widgets
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Node is calculated and should not be set by the user
A-UI
#5820
opened Aug 28, 2022 by
Weibye
Lack of documentation for Drawing game state to the screen
C-Docs
An addition or correction to our documentation
OrthographicProjection
A-Rendering
#5818
opened Aug 28, 2022 by
CalinZBaenen
#[derive(Bundle)] is not hygienic
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5817
opened Aug 27, 2022 by
derivator
The add_system_to_stage panic message on StartupStage could be clearer
A-App
Bevy apps and plugins
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5811
opened Aug 27, 2022 by
nicopap
Wrong background color with the same Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
ClearColor on some machines
A-Rendering
#5809
opened Aug 27, 2022 by
benfrankel
Label named gltf subassets by their name
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#5807
opened Aug 27, 2022 by
SpecificProtagonist
Support multiple simultaneous asset directories
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#5804
opened Aug 26, 2022 by
CobaltCause
Compiled WASM example is not working on iPadOS 15.6.1
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#5795
opened Aug 25, 2022 by
bofh
Missing Reflect impl for VecDeque
A-Reflection
Runtime information about types
C-Enhancement
A new feature
#5791
opened Aug 25, 2022 by
ItsDoot
Unable to Load Quat Type for Scene Example
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
#5790
opened Aug 24, 2022 by
Carter0
Moveable DirectionalLights
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#5789
opened Aug 24, 2022 by
hankjordan
Transparent windows in Wayland are opaque
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
S-Blocked
This cannot more forward until something else changes
#5779
opened Aug 24, 2022 by
Hoverbear
200-250ms lag on 'mouse down' events on macOS
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
O-MacOS
Specific to the MacOS (Apple) desktop operating system
#5778
opened Aug 23, 2022 by
chrishulbert
Allow systems in a chain to access the name of the outer Entities, components, systems, and events
C-Enhancement
A new feature
ChainSystem
A-ECS
#5777
opened Aug 23, 2022 by
JoJoJet
Upgrade cpal to 0.14.0
A-Audio
Sounds playback and modification
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot more forward until something else changes
#5774
opened Aug 23, 2022 by
TimJentzsch
Support font collections
A-Assets
Load files from disk to use for things like images, models, and sounds
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#5773
opened Aug 23, 2022 by
ZettaScript
Files outside of the assets folder causes crash on edit
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
#5770
opened Aug 22, 2022 by
Shatur
Add support for detecting release of a button
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#5769
opened Aug 22, 2022 by
Weibye
Allow empty (blank) scene files
A-Scenes
Serialized ECS data stored on the disk
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5768
opened Aug 22, 2022 by
inodentry
No GPU Version Found
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#5767
opened Aug 22, 2022 by
aftix
path in bevy_reflect doesn't support traversing into a map
A-Reflection
#5764
opened Aug 22, 2022 by
DavidVonDerau
Implement Reflect for the remaining Range types
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5763
opened Aug 22, 2022 by
ItsDoot
Using Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#[derive(Reflect)] isn't possible on a struct that isn't Sync.
A-Reflection
#5762
opened Aug 22, 2022 by
DavidVonDerau
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