Issues: bkaradzic/bgfx
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d3d11 memleak. RGBA4 / BGRA4 conversion code is not functional in D3D11::update
#2953
opened Oct 11, 2022 by
jamesfAnet
D3D9 has some pixel format inconsistencies with the rest of the backends
#2887
opened Aug 23, 2022 by
bwrsandman
9 tasks
TextureD3D11::resolve tries to call ResolveSubresource on depth buffers
enhancement
#2862
opened Aug 15, 2022 by
Novum
getShaderUniforms always return 0 on OpenGL render backend with compute shader
bug
#2844
opened Jul 19, 2022 by
X-skyer
m_dxgi.resizeBuffers fails with D3D11 backend and RenderDoc loaded
#2770
opened Apr 16, 2022 by
glorantq
The startVertex of set_transient_vertex_buffer_with_layout() ?
bug
#2762
opened Apr 6, 2022 by
bkaradzic
updateTexture2D fail on D3D12 when using Texture Arrays
bug
#2736
opened Mar 3, 2022 by
SergioRZMasson
V-Sync disables when window not visible, causing GPU to go to 100% [Metal]
#2727
opened Feb 17, 2022 by
Guistac
Shaderc: Incorrect Metal vertex shader generation if the shader writes to a buffer
bug
#2724
opened Feb 7, 2022 by
Ravbug
Partial texture update in DX11 crashes due to invalid post-conversion coordinates
bug
#2713
opened Jan 13, 2022 by
Darkyenus
[MS Windows] Memory leak when using GLFW with OpenGL renderer
#2666
opened Nov 20, 2021 by
rakista112
compute shader fails to compile on OSX - "In the Vulkan environment, cannot store to Uniform Blocks"
bug
#2658
opened Nov 16, 2021 by
borisbat
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What’s not been updated in a month: updated:<2022-10-05.