Here are
21 public repositories
matching this topic...
A Curated List of Game Network Programming Resources
🚀 Making multi-player gamedev simpler since 2017
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
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Updated
Oct 31, 2022
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Rust
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
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Jan 23, 2022
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Rust
Unity C# Port of GGPO built atop Hourai Networking
UDP Client-Server implementation in Unity
⚔ Implementation of Colyseus client using Kotlin
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Feb 1, 2022
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Kotlin
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
Easy, Socket-based General Purpose Unity Networking
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Nov 4, 2022
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Shell
A game engine and a multiplayer server written in Rust.
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Sep 25, 2022
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Rust
🔌 encode/decode runescape classic packets
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Dec 15, 2020
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JavaScript
A simple agar.io clone made with Libgdx
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Apr 16, 2021
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Kotlin
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
Facilitates Client Server communication through Events. Has Encode, Decode, Diff, Patch and Message Knowledge
C++ rollback netcode module. Tests and documentation in this repository.
Starting multiplayer HTML game
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Mar 20, 2021
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Python
Stencyl engine extension providing easy networking.
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Jun 29, 2020
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Haxe
Accompanying server for the Stencyl networking extension.
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