Hey! Interested in Reverse Engineering, Networking, Computer Vision, Game Dev and Emulation projects. Mainly C# and TS/JS.
- Glasgow, Scotland
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LD31-Snoverchill Public
Javascript competitive multiplayer game made in 48 hours for Ludum Dare 31 (Dec 2014)
437 contributions in the last year
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November 2022
Created 2 commits in 1 repository
Created a pull request in Ryujinx/Ryujinx that received 6 comments
GPU: Don't trigger uploads for redundant buffer updates
Benefits: Reduces number of buffer uploads greatly in certain games (4096 byte cost each time) Avoids splitting render pass on Vulkan (cost depend…
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Opened 1 other pull request in 1 repository
Ryujinx/Ryujinx
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Reviewed 7 pull requests in 1 repository
Ryujinx/Ryujinx
7 pull requests
- Use vector transform feedback outputs if possible
- Fix VertexId and InstanceId on Vulkan
- GPU: Don't trigger uploads for redundant buffer updates
- Minor improvement to Vulkan pipeline state and bindings management
- infra: Migrate to .NET 7
- Ensure all pending draws are done before compute dispatch
- Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve




