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SNMetamorph/README.md

SNMetamorph's github stats

Pinned

  1. PrimeXT Public

    Modern SDK for Xash3D FWGS engine, uses PhysX for physics, has advanced OpenGL renderer with a lot of features. Crossplatform, supported Windows/Linux. Based on XashXT and Spirit Of Half-Life.

    C++ 49 14

  2. Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, HL, HL:OF, HL:BS, and other HL-mods). Uses RapidJSON and PolyHook 2.

    C++ 26 5

  3. Reverse-enginereed implementation of procedural texturing visual effect "Another World Evil" from Silent Hill 3. Uses OpenGL, FreeImage, GLFW, GLM.

    C++ 2 1

  4. mem2pix Public

    Crossplatform utility for real-time visualization process memory content as image. Based on SDL2, works on Windows and Linux.

    C++ 2 1

1,120 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Mon Wed Fri

Contribution activity

August 2022

Created 1 repository

Created a pull request in FWGS/xash3d-fwgs that received 5 comments

engine: client: enable interpolation of local player angles

To look player model in third person look smooth

+4 −1 5 comments
Reviewed 2 pull requests in 1 repository

Created an issue in FWGS/xash3d-fwgs that received 2 comments

mdldec: implement support for decompiling models with bone weights

Crowbar decompiling tool can be used as reference for this

2 comments
Opened 4 other issues in 4 repositories
3 contributions in private repositories Aug 4

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