A fast entity component system (ECS) for C & C++
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Updated
Dec 12, 2022 - C
A fast entity component system (ECS) for C & C++
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Simple Benchmarks of common Entity-Component-System-Frameworks in C++
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
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