DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
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Updated
Dec 12, 2022 - Python
DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
High-performance C++ library for multiphysics and multibody dynamics simulations
Massively parallel rigidbody physics simulation on accelerator hardware.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Main development repository for Rigs of Rods soft-body physics simulator
3D Procedural Game Engine Using OpenGL
A tiny (~1.7 KB gzipped) spring physics micro-library that models a damped harmonic oscillator.
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
A New Cross-Platform 2D 3D Game Engine
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Computer Algebra, Physics and Differential Geometry in Clojure.
Performance-Portable Particle-in-Cell Simulations for the Exascale Era
Machine learning algorithms for many-body quantum systems
Examples of various Unity 2D Physics components and features.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
GPGPU physics for Three.js
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
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