A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.
A generalized inverse kinematics solver that supports closed chains for parallel kinematics systems, dynamic reconfiguration, and arbitrary joint configuration based on damped least squares error minimization techniques
Personel Yönetim Sistemi, yerel veritabanında personel kayıtlarını tutar. Kolayca yeni personel eklemeye ve kolayca düzenlemeye olanak verir. Ayrıca personeller için olay ve puantaj kaydı tutmanızı sağlar.