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35 public repositories
matching this topic...
Game engine with an emphasis on architectural quality and performance
SSAO image effect from Microsoft MiniEngine, ported to Unity.
optimized screen-space ambient occlusion, cache-aware hbao
DirectX 11 Renderer written in C++11
Full source-code for Amplify Occlusion plugin for Unity
Amplify Occlusion V2 ported to URP 2022.2
OpenGL C++ Graphics Engine
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习
C++ CPU Software-Rasterizer
一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c
Physically based rendering in c++ and OpenGL
Render engine with deferred shading based on Vulkan API
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
Dungeon Stomp is a DirectX12 3D dungeon game.
Screen space ambient occlusion in WebGL
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Updated
Dec 14, 2021
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Haxe
A realtime renderer written with cpp 17 and dx12.
纹理,灯光,阴影,法线地图,发光物体,环境遮挡,反射,折射等基础3D技术栈
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Updated
Jul 9, 2022
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ShaderLab
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