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Code

ClickHouse C++ client Linux macOS Windows MSVC Windows mingw

C++ client for ClickHouse.

Supported data types

  • Array(T)
  • Date
  • DateTime, DateTime64
  • DateTime([timezone]), DateTime64(N, [timezone])
  • Decimal32, Decimal64, Decimal128
  • Enum8, Enum16
  • FixedString(N)
  • Float32, Float64
  • IPv4, IPv6
  • Nullable(T)
  • String
  • LowCardinality(String) or LowCardinality(FixedString(N))
  • Tuple
  • UInt8, UInt16, UInt32, UInt64, Int8, Int16, Int32, Int64
  • Int128
  • UUID
  • Map
  • Point, Ring, Polygon, MultiPolygon

Dependencies

In the most basic case one needs only:

  • a C++-17-complaint compiler,
  • cmake (3.12 or newer), and
  • ninja

Optional dependencies:

  • openssl
  • liblz4
  • libabsl

Building

$ mkdir build .
$ cd build
$ cmake .. [-DBUILD_TESTS=ON]
$ make

Plese refer to the workflows for the reference on dependencies/build options

Example application build with clickhouse-cpp

There are various ways to integrate clickhouse-cpp with the build system of an application. Below example uses the simple approach based on submodules presented in https://www.youtube.com/watch?v=ED-WUk440qc .

  • mkdir clickhouse-app && cd clickhouse-app && git init
  • git submodule add https://github.com/ClickHouse/clickhouse-cpp.git contribs/clickhouse-cpp
  • touch app.cpp, then copy the following C++ code into that file
#include <iostream>
#include <clickhouse/client.h>

using namespace clickhouse;

int main()
{
    /// Initialize client connection.
    Client client(ClientOptions().SetHost("localhost"));

    /// Create a table.
    client.Execute("CREATE TABLE IF NOT EXISTS default.numbers (id UInt64, name String) ENGINE = Memory");

    /// Insert some values.
    {
        Block block;

        auto id = std::make_shared<ColumnUInt64>();
        id->Append(1);
        id->Append(7);

        auto name = std::make_shared<ColumnString>();
        name->Append("one");
        name->Append("seven");

        block.AppendColumn("id"  , id);
        block.AppendColumn("name", name);

        client.Insert("default.numbers", block);
    }

    /// Select values inserted in the previous step.
    client.Select("SELECT id, name FROM default.numbers", [] (const Block& block)
        {
            for (size_t i = 0; i < block.GetRowCount(); ++i) {
                std::cout << block[0]->As<ColumnUInt64>()->At(i) << " "
                          << block[1]->As<ColumnString>()->At(i) << "\n";
            }
        }
    );

    /// Delete table.
    client.Execute("DROP TABLE default.numbers");

    return 0;
}
  • touch CMakeLists.txt, then copy the following CMake code into that file
cmake_minimum_required(VERSION 3.12)
project(application-example)

set(CMAKE_CXX_STANDARD 17)

add_subdirectory(contribs/clickhouse-cpp)

add_executable(${PROJECT_NAME} "app.cpp")

target_include_directories(${PROJECT_NAME} PRIVATE contribs/clickhouse-cpp/ contribs/clickhouse-cpp/contrib/absl)

target_link_libraries(${PROJECT_NAME} PRIVATE clickhouse-cpp-lib)
  • run rm -rf build && cmake -B build -S . && cmake --build build -j32 to remove remainders of the previous builds, run CMake and build the application. The generated binary is located in location build/application-example.

Thread-safety

Please note that Client instance is NOT thread-safe. I.e. you must create a separate Client for each thread or utilize some synchronization techniques.

Retries

If you wish to implement some retry logic atop of clickhouse::Client there are few simple rules to make you life easier:

  • If previous attempt threw an exception, then make sure to call clickhouse::Client::ResetConnection() before the next try.
  • For clickhouse::Client::Insert() you can reuse a block from previous try, no need to rebuild it from scratch.

See #184 for details.