Here are
57 public repositories
matching this topic...
macOS System-wide Audio Equalizer & Volume Mixer 🎧
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Updated
Mar 2, 2023
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Swift
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
An audio player for macOS, inspired by Winamp.
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Jan 29, 2023
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Swift
A toolbox of powerful audio functionality for macOS and iOS
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Feb 10, 2023
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Objective-C
A Swift 4 framework for streaming remote audio with real-time effects using AVAudioEngine
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Feb 12, 2023
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Swift
🔊 A Swift framework that aims to make Core Audio use less tedious in macOS
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Sep 24, 2022
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Swift
A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
All the examples of the Learning Core Audio book rewritten with Swift 2.0
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Dec 12, 2020
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Swift
Swift sample code for the book, Learning Core Audio. The original sample code was written in C/Objective-C but I tried to make it in Swift version.
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Sep 9, 2020
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Swift
Virtual audio device, real-time encoder and SPDIF forwarder for macOS
An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.
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Feb 10, 2023
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Swift
An investigation into CoreAudio and the Accelerate Framework.
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Apr 3, 2019
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Objective-C
🎧 🔈 A small tool for changing sound volume even for aggregate devices cause native sound volume controller can't change volume of aggregate devices
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Jul 22, 2021
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Swift
Play/Stream/Record PCM audio data & Encode/Decode Opus to PCM audio data
Windows CoreAudio wrapper for .NET
⚡ SuperFast codecs for fre:ac
Swift version of creating a simple AUGraph with a synth node
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Nov 26, 2017
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Swift
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Feb 14, 2023
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Swift
C++17 library for creating macOS Audio Server plugins.
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