Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft
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679 contributions in the last year
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Contribution activity
March 2023
Created 32 commits in 4 repositories
Created a pull request in bevyengine/bevy-website that received 14 comments
Opened 25 other pull requests in 4 repositories
bevyengine/bevy-website
2
merged
10
closed
- master -> main branch
- Enable merge queues in CI jobs
- [Merged by Bors] - Update 0.10 release date
- [Merged by Bors] - Update the Bevy Book to 0.10
- [Merged by Bors] - 0.10 camera output modes
- [Merged by Bors] - 0.10 Taffy upgrade, Relative Cursor Position, Const Bevy UI Defaults, Pixel Perfect Example, CI Improvements, SMEs
- [Merged by Bors] - ExtractComponent Derive, OpenGL Backend Default, LCH Color, Hex Perf, CorePlugin split, EntityCommand
- [Merged by Bors] - 0.10 Cover Image
- [Merged by Bors] - Wgpu 0.15, Bindless API, Gamepad API, IME
- [Merged by Bors] - 0.10 AsBindGroup storage buffers, Shapes, and enum Visibility
- [Merged by Bors] - 0.10 Reflection
- [Merged by Bors] - 0.10 shader features
bevyengine/bevy
9
merged
2
closed
- Update contributing guide to refer to roles instead of people
- Only run validation jobs in Merge Queues
- Add bevy_utils/macros to publish.sh
- Fix publish license path
- Add 0.10.0 changelog
- Move merge_group to top
- Reorder merge group and remove branch filter
- Specify merge queue branches
- Enable CI and validation jobs for merge queues
- [Merged by Bors] - Fix malformed dev-dependencies
- [Merged by Bors] - Fix dev dependency version
bevyengine/bevy-community
1
merged
bevyengine/bevy-assets
1
merged
Reviewed 32 pull requests in 2 repositories
bevyengine/bevy-website
23 pull requests
- [Merged by Bors] - Various small fixes in migration guide
- [Merged by Bors] - Update the Bevy Book to 0.10
- [Merged by Bors] - News: Release 0.10.0
- [Merged by Bors] - Update Ruins Video and Screenshot
- [Merged by Bors] - 0.10: Bloom news
- [Merged by Bors] - Add section on shadow mapping using prepass shaders
- [Merged by Bors] - Migration guide 0.9-0.10
- [Merged by Bors] - 0.10 camera output modes
- [Merged by Bors] - 0.10: AccessKit integration into bevy_ui
- [Merged by Bors] - Windows as entities section
- [Merged by Bors] - keep the font color white for a button in the main content
- [Merged by Bors] - 0.10 Blog Post: animation transition
- [Merged by Bors] - 0.10 Blog Post: Iterating through a World's Entities
- [Merged by Bors] - 0.10 Blog Post: Renderer optimizations
- [Merged by Bors] - Add cubic curve section to v0.10 release blog post
- [Merged by Bors] - 0.10 shader features
-
[Merged by Bors] - 0.10 News:
SystemParamimprovements andDeferred - [Merged by Bors] - Code in title: don't overwrite the font size
- [Merged by Bors] - Changelog generator
- [Merged by Bors] - Add sidebar to news posts
- [Merged by Bors] - Blend Modes and Fog Release Notes for 0.10
- [Merged by Bors] - 0.10 Blog Post: Add ECS optimizations section
- [Merged by Bors] - 0.10 Pipelined rendering
bevyengine/bevy
9 pull requests
- Clarify breaking release frequency
- [Merged by Bors] - Fix performance regression with shadow mapping
- [Merged by Bors] - use blendstate blend for alphamode::blend
- [Merged by Bors] - Send emissive color to uniform as linear instead of sRGB
- [Merged by Bors] - Fix asset_debug_server hang. There should be at most one ThreadExecut…
- [Merged by Bors] - Add orthographic camera support back to directional shadows
- [Merged by Bors] - Fix hot reloading for read_asset_bytes
- [Merged by Bors] - Allow prepass in webgl
- [Merged by Bors] - Integrate AccessKit




