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76 public repositories
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SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
2 and 3-dimensional fluid simulation library in Rust.
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
Updated
Jul 11, 2019
Cuda
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
A course on Smoothed Particle Hydrodynamics (SPH)
Module for FreeCAD intended to use with DualSPHysics fluid simulator.
Updated
Oct 19, 2022
Python
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
Updated
Oct 10, 2022
Jupyter Notebook
Updated
Dec 23, 2021
Python
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
Updated
Nov 14, 2022
Rust
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
Windows program implementing Smoothed Particle Hydrodynamics using CUDA and OpenGL. From 2009.
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (
https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545 ). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.
Basic implementation of smoothed-particle hydrodynamics (SPH) in Python.
Updated
Apr 24, 2020
Python
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
OpenGL SPH fluid simulation and rendering.
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