3D engine with modern graphics
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Updated
Mar 20, 2023 - C++
3D engine with modern graphics
Game engine with an emphasis on architectural quality and performance
Building game development ecosystem for @ziglang!
Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally sources and data.
PyBullet Planning
A basic cross-platform 3D game engine
An advanced C++ 3D game engine powering an in-production game yet to be announced
Bullet Physics Wrapper for Openframeworks
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
Integration libraries for the Magnum C++11/C++14 graphics engine
UWSim-NET, the Underwater Simulator
A JNI interface to Bullet Physics and V-HACD
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
Learn how to make realistic bullets with bullet drop in Unity
Bullet Physics Injection for Source SDK 2013
Rigid body simulation in Minecraft
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
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