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In PIX, **Select Target Process** => **Launch Win32** and set the following 2 entries according to where Canary is installed:
2* Path to executable: **"C:\Users\alexis\AppData\Local\Google\Chrome SxS\Application\chrome.exe"**
3* Working directory: **"C:\Users\alexis\AppData\Local\Google\Chrome SxS\Application\"**
4* Command line arguments: **--disable-gpu-sandbox --disable-direct-composition**
5* You can add those arguments if you want to be able to see the disassembled shader code: **--enable-dawn-features=emit_hlsl_debug_symbols,disable_symbol_renaming**
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1,305 contributions in the last year
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Activity overview
Contributed to
BabylonJS/Babylon.js,
BabylonJS/Documentation,
Popov72/FluidRendering
and 11 other
repositories
Contribution activity
April 2023
Created 41 commits in 2 repositories
Created 1 repository
- Popov72/Babylon.js TypeScript
Created a pull request in BabylonJS/Babylon.js that received 6 comments
WebGPU: synchronize with Spec / multiple improvements and fixes
In this PR: Synchronization with the latest specifications Added labels to textures for debugging purposes. This helps a lot when debugging with W…
+558
−355
•
6
comments
Opened 30 other pull requests in 2 repositories
BabylonJS/Babylon.js
22
merged
2
closed
- Effect Layer: Set intensity of effect per mesh
- SSR: Fix ghosting when using large step values
- PrePass renderer: Save memory by using a Red format for the depth texture
- WebGPU: MultiRenderTarget extended support
- ShadowGenerator: improve performance
- Compute shader: Fix wrong ubo bound to the shader in some cases
- BoundingInfo: Fix encapsulateBoundingInfo method
- Engine: Rollback changes because of perf problems
- CascadedShadowMaps: Allows setting min and max number of cascades
- HDRFiltering: Fix final cube texture not having the right type
- Post Process: Add a property to clear the buffer even when alpha blending is enabled
- Highlight layer: Fix wrong stencil state
- Sprite manager: Force the sampling mode in pixel perfect mode
- MeshUVSpaceRenderer: Remove static
- MesuUVRenderer: Automatic dispose of the shader when the engine is disposed
- glTF exporter: Fix warning message
- GPU particle system: Fix particles not rendered in water PG
- Morph targets: Workaround for Mali-G72 and morph target texture
- Fluid renderer: Fix alpha not preserved
- PBR: Fix crash when enabling/disabling anisotropy
- Reflection Probe: Fix Z inversion in right handed system
- Animation: Fix infinite loop when mutating scene._activeAnimatables
- Screenshot: Add finalWidth and finalHeight to the size object
- Playground download: Make sure that the canvas area occupies 100% of the surface.
Reviewed 34 pull requests in 2 repositories
BabylonJS/Babylon.js
25 pull requests
- Add possibility to apply supersampling when generating HDRCubeTexture()
- small fix for aggregate
- Small fix for webxr declaration (consistency)
- Export for UMD
- Physics iteration15
- Physics Iteration 13
- Adding no-op setters to instancedMesh
- Round values coming from grid width calculation to avoid gaps between…
- Clip planes defines perf
- Add NME MeshAttributeExistsBlock
- Fix Imports
- HDRFiltering: Fix final cube texture not having the right type
- fix import path
- Prevent previous element props to be selected
- Pass clipContent/clipChildren down to Grid's internal containers
- Round up ideal width/height calculations so no control is cut off
- Inspector. Add custom items to context menus or override them
- Fix asset Container crash with predicate
- Inspector. Custom context menu for additional nodes
- Morph targets: Workaround for Mali-G72 and morph target texture
- docs: Fix a few typos
- Add overrideRenderingFillMode property to Mesh
- update inspector readme
- TargetCamera: Check for changes on all axes when handling rotations
- Fix scene recorder
- Some pull request reviews not shown.
BabylonJS/Documentation
3 pull requests
Created an issue in BabylonJS/Babylon.js that received 1 comment
Opened 1 other issue in 1 repository
BabylonJS/Babylon.js
1
open
32
contributions
in private repositories
Apr 1 – Apr 18



