Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
A voxel-based volume renderer for virtual dissection written in Unity. You can import CT scans and display and modify millions of voxels in real time. The application makes use of parallel computing on CPU and GPU.