gml
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
Here are 227 public repositories matching this topic...
The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
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Mar 25, 2023 - C#
A dictionary for people moving from GM:S to Godot
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Oct 31, 2021 - HTML
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
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Dec 8, 2022 - C#
(Spatial) data harmonisation with hale studio (formerly HUMBOLDT Alignment Editor)
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Jan 12, 2023 - Java
Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)
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Mar 9, 2023 - TypeScript
A functional utility library for GML/GameMaker: Studio - partials, map/reduce and more
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Oct 9, 2021 - Game Maker Language
Stetl, Streaming ETL, is a lightweight geospatial processing and ETL framework written in Python.
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Jan 9, 2023 - Python
Source Code for a Sonic Fan Game Made in Game Maker Studio
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Mar 12, 2022 - Game Maker Language
Engine of Sonic The Hedgehog - Master System
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Oct 12, 2020 - Game Maker Language
XML schema and Schematron for aviation weather data exchange
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Feb 8, 2023 - HTML
A shoot-em-up made in 48 hours for the 20th gm(48) game jam.
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Mar 26, 2017 - Game Maker Language
A sublime bundle for GameMaker Language (GML)
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Jan 9, 2018 - Python
Django speaking WFS 2.0 to expose geo data
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Jan 11, 2023 - Python
Created by Mark Overmars
Released November 5, 1999
- Followers
- 1.2k followers
- Website
- www.yoyogames.com/gamemaker
- Wikipedia
- Wikipedia