PhD Student at QUT. Likes computer graphics, software security, reverse engineering, ML, HPC.
- Brisbane, Australia
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streamit-hls Public
LLVM-based compiler for the StreamIt language, targeting CPUs, and FPGAs via high-level synthesis (honours thesis)
C++ 8
2,159 contributions in the last year
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Contribution activity
May 2023
Created 75 commits in 2 repositories
Created 1 repository
Created a pull request in PCSX2/pcsx2 that received 7 comments
Patch: Add new toggleable cheat and patch interface
Description of Changes This PR adds a new interface for toggling patches/cheats on and off. Gone are the days of having to manually edit pnach file…
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7
comments
Opened 31 other pull requests in 3 repositories
PCSX2/pcsx2
3
open
25
merged
1
closed
- Qt: Add memory cards to per-game settings
- GS/HW: Don't preload large framebuffer alpha textures
- GS: Enable API debug logging in Devel builds
- Patch: Rename le{short,word,double} to be{short,word,double}
- Patch: Discard patches with non-hex addresses/values
- GS/HW: Detect row/page-based split clears (and vectorize them)
- GSRunner: Fix log file writing
- x86/microVU: Elide input clamps when result is already clamped
- x86/microVU: Reference StateEnd instead of inlining state
- GS/HW: Fix GT4 render hack
- CommonHost: Purge and move functions to appropriate locations
- Misc: More build system cleanups
- MSBuild: Fix lib/pdb output directory
- SPU2: Get rid of dynamic allocations
- Misc: Various cleanup
- GameDB: Add SW FMV render to Poinie's Poin
- USB/GunCon2: Adjust calibration timer
- GS/HW: Handle texture shuffles using region repeat (Ace Combat Series)
- GS: Remove CRC hack levels
- GS: Add option to disable vertex shader expand
- GS/Vulkan: Simplify and refactor swap chains
- GS: Combine texture classes and add custom layout for Vulkan
- GS/Vulkan: Remove more unused code
- GS/DX12: Fix building in debug
- GS/Vulkan: Split command buffer submission and presentation
- Some pull requests not shown.
PCSX2/pcsx2_patches
1
open
stenzek/duckstation
1
merged
Reviewed 17 pull requests in 2 repositories
PCSX2/pcsx2
14 pull requests
- Core: Use 2MB stacks for µVU
- GS-HW: Avoid clears with new targets
- GS:MTL: Implement missing functions
- GS-HW: Invalidate local mem for whole texture on local->local copy. Allow HW recursive moves.
- PINE: Update to the age of Qt
- CDVD: Reload game data when swapping discs to reflect new name.
- GS-HW: Fix bug in Prim cover with no gaps + allow horizontal strips
- UI: Add ability to list .mdf files
- Misc: Codacy warnings cleanup
- GS: Combine texture classes and add custom layout for Vulkan
- GS: Replace EmuConfig.GS with GSConfig.
- Profiling: Fix missing cast and remove redundant SW-JIT profiling code
- GS: Cleanup GSRenderer.
- TOOLS/CDVD: Replaced push_back, insert to emplace_*
stenzek/duckstation
3 pull requests
18
contributions
in private repositories
May 2 – May 25




