Main Web Site (Online Books)
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Updated
Aug 23, 2023 - HTML
Main Web Site (Online Books)
3D engine with modern graphics
A brief computer graphics / rendering course
A modern cross-platform low-level graphics library and rendering framework
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
A brief computer graphics / rendering course
Learn computer graphics by writing GPU shaders!
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Building game development ecosystem for @ziglang!
Fast and minimalist 3D viewer.
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
LuxCore source repository
NanoRT, single header only modern ray tracing kernel.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Simple Open-source Ray Tracer
c-ray is a small, simple path tracer written in C
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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