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URP_BlitRenderFeature Public
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
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Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
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ShaderGraphVariables Public
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
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URP_ShaderCodeTemplates Public
A few shader code templates/examples for Unity, Universal Render Pipeline (URP). ShaderLab & HLSL.
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URP_WatercolourShaders Public
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0

