Pull requests: bevyengine/bevy
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Revert "Fix UI corruption for AMD gpus with Vulkan (#9169)"
#9237
opened Jul 22, 2023 by
Elabajaba
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Reorder render sets, refactor bevy_sprite to take advantage
#9236
opened Jul 21, 2023 by
james-j-obrien
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Add Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
insert_unique command
A-ECS
Make Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
C-Crash
A sudden unexpected crash
DirectionalLight Cascades computation generic over CameraProjection
A-Rendering
Added Pitch as an alternative sound source
A-Audio
Sounds playback and modification
C-Enhancement
A new feature
#9225
opened Jul 21, 2023 by
basilefff
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hacks for running (and screenshotting) the examples in CI on a github runner
A-Build-System
Related to build systems or continuous integration
C-Examples
An addition or correction to our examples
#9220
opened Jul 20, 2023 by
mockersf
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Split up the Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
bevy_ui::render module
A-Rendering
#9217
opened Jul 20, 2023 by
ickshonpe
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Extend the default 2d render range to Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
-1000..1000
A-Rendering
Don't sort Graphical user interfaces, styles, layouts, and widgets
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Performance
A change motivated by improving speed, memory usage or compile times
ExtractedUiNodes in prepare_uinodes
A-UI
#9212
opened Jul 19, 2023 by
ickshonpe
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Allow the creation of a Window in a not focused state
A-Windowing
Platform-agnostic interface layer to run your app in
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
Refactor Bevy apps and plugins
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
S-Controversial
This requires a heightened standard of review before it can be merged
App and SubApp internals for better separation
A-App
[RAINBOW EFFECT] Added methods to get HSL components from Color
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
add Entities, components, systems, and events
A-Pointers
Relating to Bevy pointer abstractions
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
MutUntyped::map_unchanged
A-ECS
#9194
opened Jul 18, 2023 by
Serverator
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Add reflect impls to IRect and URect
A-Math
Fundamental domain-agnostic mathematical operations
A-Reflection
Runtime information about types
#9191
opened Jul 18, 2023 by
RCoder01
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Disable MSAA for pixel_perfect example
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Controversial
This requires a heightened standard of review before it can be merged
#9185
opened Jul 17, 2023 by
lewiszlw
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Clarify immediate mode in Visual editor and debug gizmos
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Gizmos documentation
A-Gizmos
Clarify Translations, rotations and scales
C-Docs
An addition or correction to our documentation
Transform and GlobalTransform documentation
A-Transform
Add Bevy apps and plugins
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
init_resource_with methods to App and World
A-App
#9180
opened Jul 17, 2023 by
Selene-Amanita
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Add Bevy apps and plugins
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
track_caller to App::add_plugins
A-App
#9174
opened Jul 16, 2023 by
MrGunflame
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improve documentation relating to Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
WindowPlugin and Window
A-Windowing
Multithreaded render command encoding
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Blocked
This cannot more forward until something else changes
gizmo plugin lag bugfix
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
bevy_scene: Add Runtime information about types
C-Enhancement
A new feature
ReflectBundle
A-Reflection
#9165
opened Jul 15, 2023 by
Shatur
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Fix panic whilst loading UASTC encoded ktx2 textures
A-Rendering
Drawing game state to the screen
C-Crash
A sudden unexpected crash
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix non-visible motion vector text in shader prepass example
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
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bug with -label:bug.