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Pull requests list

Add insert_unique command A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#9231 opened Jul 21, 2023 by jfaz1 Draft
Make DirectionalLight Cascades computation generic over CameraProjection A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash
#9226 opened Jul 21, 2023 by Selene-Amanita Loading… 0.12
Added Pitch as an alternative sound source A-Audio Sounds playback and modification C-Enhancement A new feature
#9225 opened Jul 21, 2023 by basilefff Loading…
hacks for running (and screenshotting) the examples in CI on a github runner A-Build-System Related to build systems or continuous integration C-Examples An addition or correction to our examples
#9220 opened Jul 20, 2023 by mockersf Loading…
Split up the bevy_ui::render module A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change
#9217 opened Jul 20, 2023 by ickshonpe Loading…
Extend the default 2d render range to -1000..1000 A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#9214 opened Jul 20, 2023 by opstic Loading… 0.11.1
Don't sort ExtractedUiNodes in prepare_uinodes A-UI Graphical user interfaces, styles, layouts, and widgets C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Performance A change motivated by improving speed, memory usage or compile times
#9212 opened Jul 19, 2023 by ickshonpe Loading…
Allow the creation of a Window in a not focused state A-Windowing Platform-agnostic interface layer to run your app in C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature
#9208 opened Jul 19, 2023 by Selene-Amanita Loading… 0.12
Refactor App and SubApp internals for better separation A-App Bevy apps and plugins C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change S-Controversial This requires a heightened standard of review before it can be merged
#9202 opened Jul 18, 2023 by maniwani Loading… 0.12
[RAINBOW EFFECT] Added methods to get HSL components from Color A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#9201 opened Jul 18, 2023 by IDEDARY Loading… 0.12
add MutUntyped::map_unchanged A-ECS Entities, components, systems, and events A-Pointers Relating to Bevy pointer abstractions A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9194 opened Jul 18, 2023 by Serverator Loading…
Add reflect impls to IRect and URect A-Math Fundamental domain-agnostic mathematical operations A-Reflection Runtime information about types
#9191 opened Jul 18, 2023 by RCoder01 Loading…
Disable MSAA for pixel_perfect example A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Controversial This requires a heightened standard of review before it can be merged
#9185 opened Jul 17, 2023 by lewiszlw Loading…
Clarify immediate mode in Gizmos documentation A-Gizmos Visual editor and debug gizmos C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9183 opened Jul 17, 2023 by Selene-Amanita Loading… 0.11.1
Clarify Transform and GlobalTransform documentation A-Transform Translations, rotations and scales C-Docs An addition or correction to our documentation
#9182 opened Jul 17, 2023 by Selene-Amanita Loading… 0.11.1
Add init_resource_with methods to App and World A-App Bevy apps and plugins A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#9180 opened Jul 17, 2023 by Selene-Amanita Loading…
Add track_caller to App::add_plugins A-App Bevy apps and plugins C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9174 opened Jul 16, 2023 by MrGunflame Loading…
improve documentation relating to WindowPlugin and Window A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9173 opened Jul 16, 2023 by tsujp Loading… 0.11.1
Multithreaded render command encoding A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Blocked This cannot more forward until something else changes
#9172 opened Jul 16, 2023 by JMS55 Loading… 0.12
gizmo plugin lag bugfix A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior
#9166 opened Jul 15, 2023 by wpederzoli Loading… 0.11.1
bevy_scene: Add ReflectBundle A-Reflection Runtime information about types C-Enhancement A new feature
#9165 opened Jul 15, 2023 by Shatur Loading…
Fix panic whilst loading UASTC encoded ktx2 textures A-Rendering Drawing game state to the screen C-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9158 opened Jul 14, 2023 by 66OJ66 Loading… 0.11.1
Fix non-visible motion vector text in shader prepass example A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples
#9155 opened Jul 14, 2023 by ShadowMitia Loading… 0.11.1
ProTip! Exclude everything labeled bug with -label:bug.