Pull requests: bevyengine/bevy
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Rename Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Bezier to CubicBezier for clarity
A-Math
#9554
opened Aug 23, 2023 by
jnhyatt
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Added Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Query::for_each_combinations(_mut), Updated Query::for_each(_mut)
A-ECS
#9546
opened Aug 23, 2023 by
bushrat011899
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Replaced A section of code that is hard to understand or change
C-Dependencies
A change to the crates that Bevy depends on
parking_lot with std::sync
C-Code-Quality
#9545
opened Aug 23, 2023 by
bushrat011899
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Added Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
with_query to EntityCommands
A-ECS
#9544
opened Aug 23, 2023 by
bushrat011899
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Add a variant of Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Events::update that returns the removed events
A-ECS
#9542
opened Aug 22, 2023 by
JoJoJet
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Change default clear color to black
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
#9540
opened Aug 22, 2023 by
rdrpenguin04
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Update defaults for OrthographicProjection
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9537
opened Aug 22, 2023 by
rdrpenguin04
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Val arithmetic changes
A-UI
#9534
opened Aug 22, 2023 by
ickshonpe
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Added Bevy apps and plugins
C-Usability
A simple quality-of-life change that makes Bevy easier to use
add_group to PluginGroupBuilder
A-App
#9530
opened Aug 22, 2023 by
bushrat011899
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Adding AssetPath::resolve() method.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#9528
opened Aug 22, 2023 by
viridia
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Replace the f32 Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective Ask for help!
font_size value of TextStyle with an enum value
A-UI
#9524
opened Aug 21, 2023 by
ickshonpe
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Clarify how Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
Query::get_component works
A-ECS
#9523
opened Aug 21, 2023 by
alice-i-cecile
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Refactor
alpha_discard for reuse with different material types
#9521
opened Aug 21, 2023 by
bonsairobo
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Add bent normals to SSAO
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Blocked
This cannot more forward until something else changes
Add Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Without<Parent> filter to sync_simple_transforms' orphaned entities query
A-Transform
#9518
opened Aug 20, 2023 by
ickshonpe
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Add configure_schedules to App and Schedules to apply Bevy apps and plugins
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ScheduleBuildSettings to all schedules
A-App
#9514
opened Aug 20, 2023 by
DevinLeamy
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bevy_reflect: Implement Reflect support for various rand_* crates
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
#9512
opened Aug 20, 2023 by
Bluefinger
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Add UI Materials
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
Make get_short_name return Cow instead of String
A-Utils
Utility functions and types
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Performance
A change motivated by improving speed, memory usage or compile times
Split Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
ComputedVisibility into two components to allow for accurate change detection
A-Rendering
TextureAtlasBuilder padding
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#9494
opened Aug 19, 2023 by
ickshonpe
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Fix panic when using Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
.load_folder() with absolute paths
A-Assets
#9490
opened Aug 19, 2023 by
rlidwka
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Make Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
GridPlacement's fields non-zero and add accessor functions.
A-UI
#9486
opened Aug 18, 2023 by
ickshonpe
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Updated in the last three days: updated:>2023-08-20.