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Pull requests list

Rename Bezier to CubicBezier for clarity A-Math Fundamental domain-agnostic mathematical operations C-Usability A simple quality-of-life change that makes Bevy easier to use
#9554 opened Aug 23, 2023 by jnhyatt Loading…
bevy_derive: Fix #[deref] breaking other attributes A-Utils Utility functions and types C-Bug An unexpected or incorrect behavior
#9551 opened Aug 23, 2023 by MrGVSV Loading…
Added Query::for_each_combinations(_mut), Updated Query::for_each(_mut) A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use
#9546 opened Aug 23, 2023 by bushrat011899 Loading…
Replaced parking_lot with std::sync C-Code-Quality A section of code that is hard to understand or change C-Dependencies A change to the crates that Bevy depends on
#9545 opened Aug 23, 2023 by bushrat011899 Loading…
Added with_query to EntityCommands A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#9544 opened Aug 23, 2023 by bushrat011899 Loading…
Add a variant of Events::update that returns the removed events A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#9542 opened Aug 22, 2023 by JoJoJet Loading…
Change default clear color to black A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#9540 opened Aug 22, 2023 by rdrpenguin04 Loading…
Update defaults for OrthographicProjection A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9537 opened Aug 22, 2023 by rdrpenguin04 Loading…
Val arithmetic changes A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#9534 opened Aug 22, 2023 by ickshonpe Loading…
Added add_group to PluginGroupBuilder A-App Bevy apps and plugins C-Usability A simple quality-of-life change that makes Bevy easier to use
#9530 opened Aug 22, 2023 by bushrat011899 Loading…
Adding AssetPath::resolve() method. A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use
#9528 opened Aug 22, 2023 by viridia Loading…
Replace the f32 font_size value of TextStyle with an enum value A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective Ask for help!
#9524 opened Aug 21, 2023 by ickshonpe Loading…
Clarify how Query::get_component works A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation
#9523 opened Aug 21, 2023 by alice-i-cecile Loading…
Add bent normals to SSAO A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Blocked This cannot more forward until something else changes
#9519 opened Aug 20, 2023 by JMS55 Draft 0.12
Add Without<Parent> filter to sync_simple_transforms' orphaned entities query A-Transform Translations, rotations and scales C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9518 opened Aug 20, 2023 by ickshonpe Loading…
Add configure_schedules to App and Schedules to apply ScheduleBuildSettings to all schedules A-App Bevy apps and plugins A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9514 opened Aug 20, 2023 by DevinLeamy Loading…
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bevy_reflect: Implement Reflect support for various rand_* crates A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#9512 opened Aug 20, 2023 by Bluefinger Loading…
Add UI Materials A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#9506 opened Aug 20, 2023 by MarkusTheOrt Draft 0.12
Make get_short_name return Cow instead of String A-Utils Utility functions and types C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Performance A change motivated by improving speed, memory usage or compile times
#9504 opened Aug 20, 2023 by nicopap Loading… 0.12
Split ComputedVisibility into two components to allow for accurate change detection A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times
#9497 opened Aug 19, 2023 by JoJoJet Loading… 0.12
TextureAtlasBuilder padding A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#9494 opened Aug 19, 2023 by ickshonpe Loading…
Fix panic when using .load_folder() with absolute paths A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9490 opened Aug 19, 2023 by rlidwka Loading…
Make GridPlacement's fields non-zero and add accessor functions. A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9486 opened Aug 18, 2023 by ickshonpe Loading…
Clarify what happens when setting the audio volume A-Audio Sounds playback and modification C-Docs An addition or correction to our documentation
#9480 opened Aug 18, 2023 by hate Loading…
ProTip! Updated in the last three days: updated:>2023-08-20.