[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
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Updated
Apr 29, 2023 - Python
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
A Unity library for common movement AI
JavaScript library for developing Game AI.
Awesome Game AI materials of Multi-Agent Reinforcement Learning
A Utility AI for C# and Unity
Unified Reinforcement Learning Framework
Book on basic to intermediate level Python projects
A deep reinforcement learning bot that plays tetris
A lightweight decision making library for game AI.
A Mahjong AI for Mahjong Soul (雀魂)
Deep Reinforcement Learning Notes
Behavior Trees and Case Logic for C#7
A proof-of-concept implementation of Goal Oriented Action Planning in JavaScript
Goal oriented action planning beyond GOAP
Artificial intelligence of the Reversi / Othello
Field of View and Line of Sight in 2D
Various C# implementations of game AI
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