In progress
- FarPlaneTwo
- Testing:
- In progress:
- Modularize and abstract everything in order to be able to support multiple game versions at once
- On hold:
- Congestion control for terrain loading (to prevent timeouts when the server loads terrain too fast on a slow connection)
- Improved mesh scaling
- Populators in rough generators
- Rough generators for more world types
- Handle non-solid blocks correctly
- Compatibility rendering mode
- Improved support for OptiFine shaders
- BuildTheEarth/Terra++
- In progress:
- Generate high-resolution global elevation datasets
- Generate simplified OpenStreetMap data tiles for use at low zoom levels
- On hold:
- Make
BVH<>support arbitrary bounding polygons
- Make
- In progress:
On Hold
- MCWorldLib: make API completely version-independent
- SaveSearcher: finish rewrite (waiting on MCWorldLib)
Planned
- Pork2b2tBot: Plugin API
- PorkLib
:binary- 64-bit buffers+memory maps:compression- better streaming API:encoding- revamped config system:graphics- native image encoding+decoding:primitive- sorted and multidimensional collections


